| Starcraft 2 Info |
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| Friday, 18 December 2009 18:33 |
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Blizzard Entertainment has provided plenty of details about the upcoming StarCraft sequel but it can be hard to gather all the nuggets together from the various previews and interviews and hands on sessions. To give you one single place to go to read all the information about the game, we've put together this comprehensive overview of most of what we know about StarCraft 2. Blizzard caused a great deal of controversy when they announced that StarCraft 2 would be released as three separate chapters, or episodes. Some saw this move as shameless money grabbing, but Blizzard defended the move, saying it was intended to make each individual chapter to be a full, engrossing single-player experience. ![]() Story-wise, Jim and his troops are blue and broke. In an attempt to fix both problems at once, Raynor and his Raiders take up different missions across the galaxy to earn cash, while at the same time collecting new troops for his growing army. Along the way, he'll also hunt for alien artifacts, which can be researched for stat bonuses for his forces. Outside of these details... well, we don't want to spoil it. Mostly because we don't know what happens either. The MULE is a new harvesting unit. Whereas the SCVs can harvest as well as repair and build, the MULEs can just harvest. They can hold three times more minerals than SCVs, but have a limited lifespan and will, left to their own devices, eventually expire. Medivacs are card-carrying members of the consolidation club, too, replacing both the medic (from Brood War) and the dropship (from vanilla StarCraft). Capable of ferrying ground units across the map, and of healing infantry units, the Medivac is likely to become a central unit for most strategies.
Banelings are probably the most widely publicized new unit. These cute little critters are green and cuddly and explosive. Spawning Banelings requires you to morph your Zerglings, similar to the way you had to morph Mutalisks into guardians in the original. Banelings are functionally walking bombs, and a few well-placed Banelings can decimate an opposing army. Roaches are mid-sized ground units with a medium-ranged attack. They're not particularly impressive-looking, but are more than capable in combat. They regenerate their health at a very quick rate, and that rate doubles when a roach burrows underground. This makes them very potent for guerilla-style combat, as a heavily damaged Roach will be back to full health after only a few seconds out of the firing line. Even when you look at them on paper, you can just tell that Stalkers were designed with the really competitive players in mind. Equivalent to the Dragoons from vanilla StarCraft, Stalkers are capable of attacking both land and air units with a mid-ranged attack. Although they are noticeably more fragile than Dragoons ever were, their default ability to instantly teleport a short distance more than makes up for their lack of defense. Players talented at micro-managing their units have used the blink ability to pull off some truly crazy feats. The Warp Prism is probably the single most contentious unit so far. Capable of transporting any unit in the same way that the Terran Medivac can, the Warp Prism has a secondary function that blows the Medivac's healing out of the water. You see, the Warp Prism is capable of functioning as a mobile pylon. When combined with the brand new Protoss gateway structure, you can warp brand new units onto the field anywhere, even while keeping the warp prism out of line-of-sight. The Colossus is definitely one of the coolest looking units out there, having an appearance somewhere between a War-of-the-Worlds-remake alien craft, and the striders from Half-Life 2. Counted as both a land and air unit in terms of what can attack it, the Colossus is rather fragile for its cost, especially when you factor in that it can only attack ground units. However, its attack can feasibly hit multiple units for fairly good damage, and its height and long legs allow it to traverse cliffs. Additionally, it can have its weapons upgraded to be capable of dealing damage from siege range, making it an excellent, and very mobile, base-raiding unit. The Phoenix is the standard anti-air air unit for the Protoss. It is a capable counter for all the smaller flying units in the game and is equipped with a rather interesting secondary ability called the graviton beam, which picks up ground units and makes them incapable of attacking, while allowing anti-air weaponry to attack them. This is especially effective when combined with... The Mothership is a unique unit, meaning you can only have one at any one time, and has a series of extremely potent abilities. First off, it can passively cloak any nearby units and buildings, letting you feasibly sneak an entire army beneath it. It can slow all movement, attack and casting speeds to half for thirty seconds. It can open up a vortex and paralyze and damage any units caught in its area of effect, and if its extremely slow movement has got you feeling blue, for a small cost it can instantly travel to any fully constructed Protoss building. Oh, and it's got an enormous amount of health. Of course, what would be the fun in just looking at these units? They're lively! They need a place where they can run around and chase cars! We've seen a few of the multiplayer maps, and while a few old favorites make a comeback (Lost Temple, for example), there are plenty of brand new maps too. So far there are about eleven maps total. Original credit : http://pc.ign.com/articles/105/1056577p1.html |
| Last Updated on Friday, 18 December 2009 18:41 |









